Age. Tritons reach maturity around age 15 and can live up to 200 years.
Alignment. Tritons are typically lawful neutral. As guardians and ambassadors for seas, rivers, ponds, lakes and so forth, Tritons seek to maintain the purity and sanctity of their waters. This means that, unless it impacts their waters, Tritons will stay separate from any greater conflicts happening on dry land.
Amphibious. You can breathe air and water.
Control Air and Water. A child of the waters, you can call on the magic of elemental air and water. You can cast fog cloud* with this trait. Starting at 3rd level, you can cast gust of wind* with it, and starting at 5th level, you can also cast wall of water* with it (see the spell at the bottom). Once you cast a spell with this trait, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Emissary of the Waters Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Guardian of the Depths Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Languages. Common, Aquan