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Night child


Hit Points

Hit Dice: d8 per Night child level
Hit Points at first Level: 8+ con bonus
Hit Points at Higher Levels: 1D8 + Con bonus

Proficiences

Armor: Light armour, medium armour
Weapons: Simple weapons, Short sword, Long sword, Great sword, Short bow, Whip
Tools:
Saving Throws: Charisma & Wisdom
Skills: Choose Three from Persuasion, insight, history, acrobatics, arcana, athletics, deception, and intimidation

Overview & Creation

Child of the night
A monster to most the fledgling vampier is commonly known as a force of evil and a bad omen of things to come.


Class Features

Vampiric Thirst
Starting at level 1 you have access to vampiric thirst. you reach your hand out, feeling for the life source that makes up living creatures. once you find something you pull as a mist is ripped from their body and then put into someone else's. this ability has a range of 30 feet from the user and does 1d6 damage to one target as an action and as a bonus action heals a second or the same target the amount of damage done. you have two uses of this ability per long rest at levels 1-5 plus 1 additional uses every time you use a bite attack to a max of double your current max uses per long rest of vampiric thirst at level 6 the dice you roll changes to 1a D8 and your max use goes up to 4 per long rest. level 10 1D10 6 uses, level 15 1D12 8 uses, level 20 2D12 10 uses  
Blood blade
At level 2 you gain the ability to shape and harden your own blood into a weapon, to do this the blood has to have a way to flow out of your hand. at higher levels, you gain the ability to make all kinds of weapons but at level 2, you can only make a dagger, long sword, and a great sword.  
Spell casting
spell casting at level 2 you gain the ability to cast spells, your spellcasting ability is Charisma.  
Night's decent
at level 3 you gain the ability to transform into a swarm of bats 1 time per level haft and rounded down for 1-hour haft and rounded down. At level 13 you turn into 2 swarms and again at level 19, 4 swarms.   at level 4 you gain an ability score increase.   at level 5 you gain access to vampiric speed. you can gain up to 10 temporary hit points by using your bite attack. These temporary hit points last 1 minute at level 5, 5 minutes, and level 10, 30 at level 15, and 1 hour at level 20. while you have any of these temporary hit points you may take 1 additional basic action ( attack, Dash, help, dodge) you can still only cast 1 spell per turn but you may cast a spell and take a action after. this ability does not affect your bonus action.


Starting Equipment

-(a) a long sword (b) a whip

  • a small glass bottle of blood
  • -(a) a explorer's pack (b) a diplomate's pack


    Spellcasting

    Starting at level 2 you have the ability to cast a few spells. look at the ranger table for spell slots and known spells. your spellcasting ability is Charisma   (spell save DC= 8 + your proficiency bonus + your Charisma modifier) ( spell attack modifier= your proficiency bonus + your Charisma modifier)   Spell list Cantrips Minor illusion Chill touch Friends   1level spells Charm person Detect magic Sleep Feather fall Tasha's hideous laughter Jump fog cloud


    Created by

    isaiahb0b.

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    Class Features

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