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School of Necromancy

Base Changes

  • Inured to Undeath buffed
    • Also grants advantage on saving throws against spells from the Necromancy school
Raise the Dead Make the Dead
4th Siphon Life
  • Speed: 1 bonus action
  • Range: 30 ft.
  • Choose one of your undead thralls within range. You can choose to either deal damage to it, and heal yourself for the same amount, or take damage yourself and heal one of your thralls for that amount. You can use this ability a number of times equal to your proficiency bonus.
  • Recharge: Long Rest
One Foot in the Grave
  • Speed: 1 action
  • Range: 50 ft.
  • A ghostly hand pulls an enemy to their demise. One enemy within range must succeed on a Constitution saving throw or take (2d10 + Intelligence modifier) necrotic damage and be pulled up to 25 ft. in any direction, after which they are immobilized until the end of your next turn. The target takes half damage on a successful save and suffers none of the other effects.
  • Recharge: Short Rest
8th Negative Energy Burst
  • Speed: 1 action
  • Ripples of necrotic energy pulse from your body. Each enemy within 20 ft. of you must make a Constitution saving throw or take 6d6 necrotic damage, half on a successful save. Friendly undead are instead healed for the same amount, no save required.
  • Recharge: Long Rest
Concussive Demise
  • Reaction: A creature within range dies
  • Range: 50 ft.
  • Overloading the recently deceased with necrotic energy, you cause the body to explode, forcing each creature in a 10 ft. radius to make a Dexterity saving throw or take (3d6 + Intelligence modifier) necrotic damage, and be pushed 15 ft. from the centre of the blast. Creatures who succeed take half damage and are not pushed away.
  • Recharge: 6
12th Bring Out Your Dead
  • Passive
  • Modifies the Animate Dead spell
  • You can raise any corpse to be a corporeal undead of challenge rating less than or equal to your level divided by 6, rounded down
Zone of Calamity
  • Speed: 1 action
  • Range: 100 ft.
  • Concentration required
  • Duration: 1 minute
  • In a 30 ft. radius from a point of your choosing within range, life itself begins to wither and die. Any creature that is neither undead nor a construct that starts their turn in the zone takes 3d6 Necrotic damage. Creatures within the zone cannot be healed. Any creature that dies within the zone cannot be resurrected except by a Wish spell.
  • Recharge: Long Rest
16th Undead Army
  • Speed: 1 action
  • Duration: 1 hour
  • You use your life force to fuel an undead uprising. For every 5 hit points spent during the casting of this spell, create an Undead Soldier. (statblock sold separately) These follow the same rules as your undead thralls, but do not count towards your limit.
  • Recharge: Long Rest
Necrotic Web
  • Speed: 1 action
  • Range: 100 ft.
  • Duration: 10 minutes.
  • Strands of necrotic web burst from a point of your choosing, sticking to every surface in a 15 ft. radius. The area is difficult terrain for the duration. Any creature in the area must make a Dexterity saving throw or take (4d6 + Intelligence modifier) necrotic damage and be immobilized. If they succeed on the saving throw they take half damage and are not immobilized. They can make a Strength check as an action to free themselves. The DC is equal to your spell save DC. Any creature that ends its turn in the web must make another saving throw or take the damage and be immobilized.
  • Recharge: Long rest
19th Transcend Mortality
  • Passive
  • You take your first steps toward lichdom
  • You gain the immunities and resistances of a lich
  • You are now proficient in Constitution saving throws
  • You gain a lich's regeneration trait. Until you find a suitable replacement, your spellbook is your phylactery
Transcend Immortality
  • Passive
  • You ignore resistance and immunity to necrotic damage
  • Your spells that deal necrotic damage also add 1 level of exhaustion to non-undead on a failed saving throw.
  • Your spells that deal necrotic damage also slow undead on a failed saving throw.

 


Created by

Aphextf.

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