Scoundrel
Mouzo : Scoundrel
Male Half Orc, any alignment
Armor Class: 14 (Hide)
Hit Points: 32 (5d8 +10)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
15 (+2)
Skills: Intimidation +4 Stealth +5 Investigation +5 Perception +3 Deception +4
Saving Throws: Dexterity +5 Intelligence +5
Challenge: 1 (200 XP)
Actions
Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.
2 Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60ft, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.
Properties: Ammunition: range 80/320ft, Loading, Two-handed,
Special Abilities
Sneak Attack: Once per turn, the scoundrel can deal 7 (2d6) extra damage to one creature he hits with an attack if the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.
Tool Proficiency: The scoundrel is proficient with the Thieves' Tools.
Racial Features
Ability Modifiers: +2 Str, +1 Con
Menacing: You have proficiency in the intimidate skill.
Darkvision: 60ft (18m / 12sqr)
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages: speaks Common and Orc