Enhanced
Hit Points
Hit Dice: d12 per Enhanced level
Hit Points at first Level: 12+con
Hit Points at Higher Levels: 1d12+con
Proficiences
Armor: Heavy Armor, Medium Armor, Light Armor
Weapons: Simple Weapons, Martial Weapons
Tools:
Saving Throws: Strength or Dexterity, Constitution
Skills: Choose Two:
Athletics
Acrobatics
Intimidation
Stealth
Perception
Insight
Overview & Creation
The Enhanced are beings who are for one reason or another "Enhanced". Whether by a freak accident or lucky pants, the Enhanced are extra proficient when it comes to one attribute of themselves.
Class Features
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Subclass
Choose a subclass at first level
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn
Subclass Options
Strength
The subclass Strength has somehow attained a greater strength allowing them increased stature on the battlefield
Powered Strike
Those with enhanced strength pack a bigger punch with either a weapon of choice or unarmed.
Unarmed Damage
Instead of normal unarmed damage, you deal your dice plus strength.
1st-4th Level |
2d4 |
5th-8th Level |
2d6 |
9th-12th Level |
2d8 |
13th-16th Level |
2d10 |
17th-20th Level |
2d12 |
Weapon Damage
While using a weapon you do its normal damage plus the damage die associated with your level.
1st-4th Level |
1d4 |
5th-8th Level |
1d6 |
9th-12th Level |
2d4 |
13th-16th Level |
2d6 |
17th-20th Level |
2d8 |
Speed
This subclass is based on its enhanced speed.
Haste
As a bonus action, you can activate your haste. While Hasted you have advantage on dexterity checks and saves, as well as additional damage to dextrous attacks equal to your proficiency modifier. While Hasted you also have an extra action, an extra reaction, extra movement speed equal to 20ft, and attacks of opportunity against you are at disadvantage. The Haste is ended when a successful attack is made against you or you go a round without moving ten feet.
The amount of Hastes before a long rest is as follows; 2 Hastes at 1st Level, 3 Hastes at 3rd Level, 4 Hastes at 6th Level, 5 Hastes at 12th Level, 6 Hastes at 17th Level, and Infinite Hastes at 20th Level.
Sense
Enhanced Senses
TBM