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Enhanced


Hit Points

Hit Dice: d12 per Enhanced level
Hit Points at first Level: 12+con
Hit Points at Higher Levels: 1d12+con

Proficiences

Armor: Heavy Armor, Medium Armor, Light Armor
Weapons: Simple Weapons, Martial Weapons
Tools:
Saving Throws: Strength or Dexterity, Constitution
Skills: Choose Two: Athletics Acrobatics Intimidation Stealth Perception Insight

Overview & Creation

The Enhanced are beings who are for one reason or another "Enhanced". Whether by a freak accident or lucky pants, the Enhanced are extra proficient when it comes to one attribute of themselves.


Class Features

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.  

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Subclass

Choose a subclass at first level

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn


Subclass Options

Strength

The subclass Strength has somehow attained a greater strength allowing them increased stature on the battlefield   Powered Strike Those with enhanced strength pack a bigger punch with either a weapon of choice or unarmed.   Unarmed Damage Instead of normal unarmed damage, you deal your dice plus strength.
1st-4th Level 2d4
5th-8th Level 2d6
9th-12th Level 2d8
13th-16th Level 2d10
17th-20th Level 2d12
Weapon Damage While using a weapon you do its normal damage plus the damage die associated with your level.
1st-4th Level 1d4
5th-8th Level 1d6
9th-12th Level 2d4
13th-16th Level 2d6
17th-20th Level 2d8

 

Speed

This subclass is based on its enhanced speed.   Haste As a bonus action, you can activate your haste. While Hasted you have advantage on dexterity checks and saves, as well as additional damage to dextrous attacks equal to your proficiency modifier. While Hasted you also have an extra action, an extra reaction, extra movement speed equal to 20ft, and attacks of opportunity against you are at disadvantage. The Haste is ended when a successful attack is made against you or you go a round without moving ten feet.   The amount of Hastes before a long rest is as follows; 2 Hastes at 1st Level, 3 Hastes at 3rd Level, 4 Hastes at 6th Level, 5 Hastes at 12th Level, 6 Hastes at 17th Level, and Infinite Hastes at 20th Level.

Sense

Enhanced Senses TBM


Created by

ParadoxicalUser.

Statblock Type

Class Features

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