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Specialist


Hit Points

Hit Dice: d10 per Specialist level
Hit Points at first Level: 10 + constitution modifier
Hit Points at Higher Levels: 1d10 or 6 + constitution modifier

Proficiences

Armor: Light armour, medium armour and shields
Weapons: Simple weapons and melee weapons
Tools: One of your choice
Saving Throws: Strength and Intelligence
Skills: Two from, Athletics, acrobatics, history, intimidation, perception, stealth and survival.

Spellcasting

N/A


Created by

OrangeRaven.

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