Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.
Type Minor;
Level 1; Price 3 GP;
The elixir restores 1d6 Hit Points, and the bonus is +1.
lesser The elixir restores 3d6+6 Hit Points, and the bonus is +1
Level 5
Price 30 GP
Type Moderate;
Level 9; Price 150 GP;
The elixir restores 5d6+12 Hit Points, and the bonus is +2.
Greater The elixir restores 7d6+18 Hit Points, and the bonus is +2
Level 13
Price 600 GP
Type Major;
Level 15; Price 1300 GP;
The elixir restores 8d6+21 Hit Points, and the bonus is +3.
Type True;
Level 19; Price 8000 GP;
The elixir restores 10d6+27 Hit Points, and the bonus is +4.