You herald from a nature spirit of great power in the world. Be it the sun, the moon, a volcano, or an ocean, you represent the union of the spirit and the mortal, a bond that manifests as incredible sorcerous potential. And as your power grows, so too does that of your bond, until you become as mighty as the spirit that first aided in your creation. Spirit’s Cunning At 1st level, you gain proficiency in the Nature skill. Additionally, you can speak, understand, and write Sylvan. Whenever you are conversing with another creature that also understands Sylvan, you have advantage on all Charisma skill checks made towards that creature. Sorcerous Nature The magic of nature flows in your very being. Beginning at 1st level, when your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Icon of the Spirit Starting at 6th level, you are able to call upon the nature spirit within your bloodline to aid and enhance your power. As a bonus action on your turn, you can spend 2 sorcery points to summon an Icon of your ancestral nature spirit in an unoccupied space that you can see within 30 feet. While you are within 30 feet of the Icon, any spell you cast that has a range of touch can instead target any creature or object so long as it is also within 30 feet of the icon. The Icon is immune to all damage and cannot be dispelled by magical means. On subsequent turns, you must spend 1 sorcery point to maintain the icon’s presence. Maintaining the icon is considered a free action. The icon disappears early if you are incapacitated. Icon’s Territory Within the territory of your icon, your form becomes unfettered by physical steps. Starting at 14th level, while you are within 30 feet of your Icon, you can use your movement to instead teleport to any other unoccupied space within 30 feet of the icon. Moving in this way does not provoke attacks of opportunity. One with Nature Beginning at 18th level, your connection to that mighty spirit which flows in your blood allows you to assume aspects of its immense power. When you use your bonus action to summon your Icon, you can spend an additional 5 sorcery points to channel some of the Icon’s power directly into your physical form as well. While you are imbued with power in this manner, you gain the following benefits: