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Field Medic


Hit Points

Hit Dice: d8 per Field Medic level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

*Translated to 5e by Edward Wilson through Icygeek*


Class Features

Bonus Proficiencies
At 3rd level, you are proficient with surgical tools.   Expert Healer
Starting at 3rd level, as an action you can expend one use of a first aid kit to tend to a creature and restore 1d8 + your Wisdom bonus hit points to it, plus additional hit points equal to the creature’s level. The creature can’t regain hit points from this ability again until it finishes a short or long rest.   At 10th level and 15th level, the amount of hit points restored by this ability increases by an additional 2d8.   Medical Miracle
Beginning at 7th level, if you spend 1 minute treating a creature that has died no more than 10 minutes ago and expend three uses of a medical kit, you can return the creature to life with 1 hit point. At 18th level, the creature must have died no more than an hour ago.   Sawbones
At 7th level, you learn to use your medical knowledge offensively. You can score a critical hit with a melee weapon on a natural roll of 19 or 20.


LevelClass Features
3rdBonus Proficiencies, Expert Healter
7thMedical Miracle, Sawbones
10thExpert Healter (3d8)
15thExpert Healer (5d8)
18thMedical Miracle (1 hour)

Created by

Magenth.

Statblock Type

Class Features

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