World of Inarius
Immutable Form The golem is immune to any spell or effect that would alter its form. Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Magic Resistance The golem has advantage on saving throws against spells and other magical effects. Magic Weapons The golem's weapon attacks are magical. Undead Fortitude If damage reduces the golem to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the golem drops to 1 hit point instead. Unusual Nature The golem doesn't require air, food, drink, or sleep.
Multiattack The golem attacks twice with its slam attack or with whatever weapon it's wielding. Slam Melee Weapon Attack: 4 + PB to hit, reach 5ft., one target. Hit 8 (1d8 + 4) bludgeoning damage.
Channel Magic The golem delivers a spell you cast that has a range of touch. The golem must be within 120 feet of you.