The Genie
Hit Points
Hit Dice: d8 per The Genie level
Hit Points at first Level: See Warlock
Hit Points at Higher Levels: See Warlock
Subclass Options
Genie Kind
d4 |
Kind |
Element |
1 |
Dao |
Earth |
2 |
Djinni |
Air |
3 |
Efreeti |
Fire |
4 |
Marid |
Water |
Expanded Spell List
The Genie lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level |
Genie Spells |
Dao Spells |
Djinni Spells |
Efreeti Spells |
Marid Spells |
1st |
detect evil and good |
sanctuary |
thunderwave |
burning hands |
fog cloud |
2nd |
phantasmal force |
spike growth |
gust of wind |
scorching ray |
blur |
3rd |
create food and water |
meld into stone |
wind wall |
fireball |
sleet storm |
4th |
phantasmal killer |
stone shape |
greater invisibility |
fire shield |
control water |
5th |
creation |
wall of stone |
seeming |
flame strike |
cone of cold |
9th |
wish |
- |
- |
- |
- |
Genie's Vessel
1st-level Genie feature
Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.
Vessel Table
d6 |
Vessel |
1 |
Oil lamp |
2 |
Urn |
3 |
Ring with a compartment |
4 |
Stoppered bottle |
5 |
Hol low statuette |
6 |
Ornate lantern |
While you are touching the vessel, you can use it in the following ways:
Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.
Genie's Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).
The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage. If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
Elemental Gift
6th-level Genie feature
You begin to take on characteristics of your patron's kind. You now have resistance to a damage type determined by your patron's kind: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid). In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sanctuary Vessel
10th-level Genie feature
When you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you. As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.
Limited Wish
14th-level Genie feature
You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie's Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.
Once you use this feature, you can't use it again until you finish ld4 long rests.