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Vitomancer


Hit Points

Hit Dice: d8 per Vitomancer level
Hit Points at first Level: 8 + CON
Hit Points at Higher Levels: 1d8 + CON

Proficiences

Armor: Light Armour
Weapons: Simple weapons, martial weapons
Tools: Alchemist's Kit
Saving Throws: CON, DEX
Skills: Choose two from Religion, Arcana, Stealth, Acrobatics, Insight and Persuasion

Overview & Creation

Deep beneath the surface, a drow carves delicate patterns in the skeletons attacking him. He watches as they turn and lock eyes with their master, and jump to attack him. A dwarf gently traces sigils on his allies, seeing them rest easier for the coming fight in the morn. Vitomancers gain their strength and magic from the constitution of other creatures - using sigils and markings to gift powers or to inflict deadly pain.   Vitomance


Starting Equipment

Leather Armour, 2 simple weapons, a rapier and either a Priest's pack or a Scholar's pack


Spellcasting

DC = 8 + Proficiency Bonus + CON


10Detail Strike

Created by

UnbenevolentGod.

Statblock Type

Class Features

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