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Zesteel of Shadow (Ghost)

Rogue 1 Class & Level
Survivor Background
Human Variant - drowblood Race
Chaotic Neutral Alignment

Strength 12
+1
Dexterity 16
+3
constitution 12
+1
intelligence 12
+1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1
Hit Die 1d8+1
2 proficiency bonus
17 Passive perception
1 Strength
5 Dexterity
1 Constitution
3 Intelligence
3 Wisdom
1 Charisma
saving throws
5 Acrobatics
3 Animal Handling
1 Arcana
3 Athletics
1 Deception
1 History
5 Insight
1 Intimidation
3 Investigation
3 Medicine
1 Nature
7 Perception
1 Performance
1 Persuasion
1 Religion
3 Sleight of Hands
7 Stealth
3 Survival
skills
15
AC
9
Hit Points
8
Initiative
40
Speed
Common, Elvish, Drow-sign
Simple weapons, hand crossbow, Longswords, Rapier, Short sword, Thieves tools, Thieves Cant
Proficiencies
Daggers 1d20+5 1d4+3 Slashing/Piercing
Short sword 1d20+5 1d6+3 Slashing/Piercing
Short bow 1d20+5 1d6+3 Piercing
Attacks

Spellcasting
Thieves tools, Studded Leather (12+dex), Daggers x 10, Short bow, Quiver 20/20, Short swords x 2, Back Pack, Family Journal, Mask of the Dishonored (magic item), Bedroll, Flint and Tender, 3 dry sets clothing, Wand of Prestidigitation (4 charges, recharges 1d4 every morning)

Mask of the Dishonored (The Silent Night): a mask that can magically take 3 different forms.
Anonymous- DC 15 perception check for people to take note of you
The Void- negates additional stealth check when making perception checks while hidden
The face of Death: DC 13 fear check out of combat. DC 16 fear check during surprise round of all creatures that can see you, or when stepping out of hiding.
Equipment
Antagonistic, snarky, cold-calculated.
Personality Traits
Being unseen is being safe. To make a world that is safe for people like his sister. And reign vengeance on those whom are like your parents murders.
Ideals
Arms length, only works with people if it's beneficial. If you're family, you mean the world.
Bonds
Apathetic, cold calculated.
Flaws
Alert:+5 Initiative, can't be surprised while conscious, Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.

Mobile: +10ft movement, When you dash difficult terrain doesn't affect your movement, targets you've attacked that around cannot take an attack of opportunity for the rest of that turn.

Sentinel: Hitting a target with an Attack of Opportunity; their speed becomes Zero, still get an AoO even if target Disengages, targets without this feat that attack another target than you grants you your Reaction to hit them.

Skulker: You can try to hide when you are lightly obscured from the creature from which you are hiding.
When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
Features & Traits

Created by

SolarReyter.

Statblock Type

Character Sheet (2018)

Link/Embed