School evocation [fire];; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range
Long
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half
;
Spell Resistance Yes
A fireball spell generates a searing explosion of flame that
detonates with a low roar and deals 1d6 points of fire damage per
caster level (maximum 10d6) to every creature within the area.
Unattended objects also take this damage. The explosion creates
almost no pressure.
You point your finger and determine the range (distance and
height) at which the fireball is to burst. A glowing, pea-sized bead
streaks from the pointing digit and, unless it impacts upon a
material body or solid barrier prior to attaining the prescribed
range, blossoms into the fireball at that point. An early impact
results in an early detonation. If you attempt to send the bead
through a narrow passage, such as through an arrow slit, you
must “hit” the opening with a ranged touch attack, or else the
bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects
in the area. It can melt metals with low melting points, such as
lead, gold, copper, silver, and bronze. If the damage caused to an
interposing barrier shatters or breaks through it, the fireball may
continue beyond the barrier if the area permits; otherwise it stops
at the barrier just as any other spell effect does