School evocation [good];; Level cleric 5, druid 5
Casting Time 24 hours
Components V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area), DF
Range
Touch
Area 40-ft. radius emanating from the touched point
Duration instantaneous
Saving Throw see text;
;
Spell Resistance Yes
First, the site is warded by a magic circle against evil effect.
Second, the DC to resist positive channeled energy within this
area gains a +4 sacred bonus and the DC to resist negative energy
is reduced by 4. Spell resistance does not apply to this effect. This
provision does not apply to the druid version of the spell.
Third, any dead body interred in a hallowed site cannot be turned
into an undead creature.
Finally, you can fix a single spell effect to the hallowed site.
The spell effect lasts for 1 year and functions throughout the
entire site, regardless of the normal duration and area or effect.
You may designate whether the effect applies to all creatures,
creatures who share your faith or alignment, or creatures who
adhere to another faith or alignment. At the end of the year, the
chosen effect lapses, but it can be renewed or replaced simply by
casting hallow again.
Spell effects that may be tied to a hallowed site include aid,
bane, bless, cause fear, darkness, daylight, death ward, deeper
darkness, detect evil, detect magic, dimensional anchor, discern lies,
dispel magic, endure elements, freedom of movement, invisibility
purge, protection from energy, remove fear, resist energy, silence,
tongues, and zone of truth. Saving throws and spell resistance
might apply to these spells’ effects. (See the individual spell
descriptions for details.)
An area can receive only one hallow spell (and its associated spell
effect) at a time. Hallow counters but does not dispel unhallow.