School necromancy;; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range
Close
Duration 1 round/level
Saving Throw Fortitude half;
;
Effect ray
Spell Resistance Yes
A coruscating ray springs from your hand. You must succeed on a
ranged touch attack to strike a target. The subject takes a penalty
to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5).
The subject’s Strength score cannot drop below 1. A successful
Fortitude save reduces this penalty by half. This penalty does not
stack with itself. Apply the highest penalty instead.