School necromancy;; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range
Medium
Duration 1 min./level (D)
Saving Throw none
;
Effect one spectral hand
Spell Resistance No
A ghostly hand shaped from your life force materializes and moves
as you desire, allowing you to deliver low-level, touch range spells at
a distance. On casting the spell, you lose 1d4 hit points that return
when the spell ends (even if it is dispelled), but not if the hand is
destroyed. (The hit points can be healed as normal.) For as long as
the spell lasts, any touch range spell of 4th level or lower that you
cast can be delivered by the spectral hand. The spell gives you a +2
bonus on your melee touch attack roll, and attacking with the hand
counts normally as an attack. The hand always strikes from your
direction. The hand cannot flank targets like a creature can. After it
delivers a spell, or if it goes beyond the spell range or goes out of
your sight, the hand returns to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal
weapons. It has improved evasion (half damage on a failed Reflex save
and no damage on a successful save), your save bonuses, and an AC
of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to
the hand’s AC as if it were the hand’s Dexterity modifier. The hand has
1 to 4 hit points, the same number that you lost in creating it.