Grimlore's Grimoire
Embers
4-level
Evocation
Casting Time 1 Action
Range Self
Duration Instantaneous
Components V, S
You cause tiny burning embers to fall from the sky around
you inside a 60-foot-tall cylinder with a 30-foot radius
centered on yourself. When you cast the spell, you must
choose if you intend for the embers to help or hinder.
- Help: The embers provide restorative powers to all
creatures that you choose within the area. A creature that
has 0 hit points gains advantage on death saving throws
until it completes a short rest or dies, whichever happens
first. A creatures that is has 1 hit point or more gains 3d6
temporary hit points.
- Hinder: The embers work to oppress your foes. All
creatures that you choose within range must make a
Dexterity saving throw. On a failed save, a creature takes
3d6 fire damage and has its movement speed halved until
the end of their next turn. It takes half damage and its
move speed is unaffected on a successful save.
At higher levels: When you cast this spell using a spell
slot of 5th level or higher, the die increases by 1d6 on either
effect for every slot level above 4th.
Class(es): Bard, Druid, Sorcerer, Wizard