Player's Handbook
6-level Enchantment
For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite.
Asleep
The target galls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
Panicked
The target is Panicked by you. If the target is 60 feet away from you and can not see you, it is no longer panicked.
Sickened
The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.